Friday, April 27, 2007

The automatic shader generation

This is Johan Andersson, rendering architect at Dice/Electronic Arts. He and his colleagues have developed a graphics engine, Frostbite, which makes it possible to decrease the time it takes to develop computer games. Frostbite also good for rendering objects and game environments that should be possible to break down or destroy. Sounds easy, but is tricky.

In the future, I guess we will see Frostbite also in other games than the upcoming Battlefield: Bad Company.

No comments: